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Half-Sky-Gnome (A 5E Player Race)

Half-Gnome

Without warning the cloud-clipper fills with steam and smoke, as a throbbing thrum-pumping sound drowns all but the most piercing of the passengers’ screams. The swirling vapors part to reveal a short, grim visage in a shabby leatherjacket. Pulsing tubular tentacles trail from an unpleasant-looking artifact in his hand. With a smug smirk, he removes his reflective spectacles and raises the device to his mouth.
“It be me proud duty,” the half-gnome’s nasal voice booms, “to tell ye of the achievements and nature of the great gnomish people, a task made easier by the using today of me own patent, the steam mega-phone. Can ye hear me at the back? I said, CAN YE HEAR ME AT THE BACK?? Watcher language mate. Still got yer ears, ain ‘t ye? Hummph.

– Branwyn Skyratchet Engineer and Tour guide

Half-Gnomes are the inevitable result of Humans moving onto the Gnomish Flying City of Serraine. Eventually families would begin to merge. While not very common yet Half-Gnomes are not treated any differently than their gnomish family, usually.

HISTORY
In Recent History, the flying city has gained, a handful of permanent human citizens, most humans are tourists, or passing through from other Airborne nations like Alphatia. Of these a few Humans have developed relationships with gnomes and started families. To date the number of half-gnomes in the city is probably less than 25, but currently during census, they are counted as Gnomes, and thus the exact number is not checked.

SOCIETY
Since most Half-Gnomes are from Serraine, they generally are raised in a curious, and crazy city with many races around them. This also means that they are mostly Half-Sky-Gnomes. (Half-Forest Gnomes may exist as well, but they are not detailed here.)

HALF GNOME NAMES
Half-Gnomes tend to have a blended name, usually the first name given by their Human parent, and thus is reminiscent of their culture. The Gnomish family name is often used. However, the reverse may happen, where a gnomish first name and Human last name, however when this happens the Half-Gnome will not be accepted by the competing clans.
Prominent Clans in Serraine include: Skyratchet, Stormkinder, Firehand, Lodestar, or Goldhand, there are smaller clans as well.

HALF-GNOME TRAITS
Imagine a dwarf, now imagine a smart, civilized, happy, and precise dwarf with a well trimmed small beard. This is a half-gnome

Creature Type: Humanoid
Ability Score Increase. Your Intelligence and Constitution scores each increase by 1.
Age. Half Gnomes reach adulthood in their late twenties and live about 300 years.
Alignment. Half Gnomes tend toward Chaotic, though they will argue that it is Lawful, and in their mind, it is logical.
Size. Half-Gnomes are between 4 feet to 5 feet tall, your size is Medium.
Speed. Your base walking speed is 30 feet.
Languages. You can speak, read, and write Common, Gnomish, and one extra language of your choice.
Gnome Cunning. You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Artificer’s Lore. Whenever you make a n Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add your proficiency bonus, if you have proficiency in the skill, you add twice your bonus instead.
Tinker. You have proficiency with artisan’s tools (tinker’s tools). You also have access to the Fantasy Physics & Machine Building Skills available only to Gnomes.

Cunning. You have advantage on all Intelligence and Wisdom saving throws against magic.
Artificer’s Lore. Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add your proficiency bonus, if you have proficiency in the skill, you add twice your bonus instead.
Tinker. You have proficiency with artisan’s tools (tinker’s tools). You also have access to the Fantasy Physics & Machine Building Skills available only to Gnomes.

Using artisan’s tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). After 24 hours of use, the Gnome makes a proficiency roll, failure means the device breaks, and ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning). You may use your action to dismantle it; at that time, you can reclaim the materials used to create it this way. You can have up to three such devices active at a time.

When you create a device, choose one of the following options:

Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.

Fire Starter. The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.

Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song’s end or when it is closed.

For bigger machines Fantasy Physics & Machine Building are required. (Coming Soon)

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